Built to play
A procedural air-traffic-control strategy game built around vectors, altitude, speed, handoffs, and real separation minima.
Keep aircraft separated when the whole sector starts moving.
A procedural air-traffic-control strategy game built around vectors, altitude, speed, handoffs, and real separation minima.
Choose the training sector, select an aircraft strip or target, issue heading and altitude clearances, then hand traffic to the marked exit while preserving separation.
No advertisements, subscriptions, consumable currency, paid timers, account, tracking, or developer-operated online service. The full game is included in the paid download.