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Decoction
Historical-fiction apothecary deck-builder
A historical-fiction roguelike. Diagnose 17th-century patients. Build remedies from Culpeper's herbal.
About the game
Cure the cough. Don't poison the squire.
Decoction is a historical-fiction roguelike deck-builder set inside a 1690s European apothecary shop. Patients arrive at your door with ailments described in period language. You diagnose the humoral imbalance, draw a hand of ingredient cards, and combine them in the mortar to formulate a remedy. Each card is a real plant, mineral, or animal product drawn from Nicholas Culpeper's Complete Herbal (1652) and the London pharmacopoeia of the period, with its hot, cold, dry, or moist signature and its classical planetary rulership preserved.
Decoction is a historical fiction game inspired by 17th-century pharmacopoeia. Nothing herein is medical advice. Do not treat real illness with herbal remedies. Consult a licensed physician for any health concern.
WHAT'S IN THE BOX - 150 ingredient cards, hand-authored from Culpeper sources. Herbs, minerals, animal products, spirits, syrups, powders, and pre-prepared decoctions, each with its own humoral signature, planetary rulership, and attribution quote. - 60 hand-authored patient cases. Villagers, townsmen, gentry, and grandees. Phlegmatic catarrhs. Sanguine fevers. Choleric biles. Saturnine melancholies. - A diagnose-and-formulate puzzle loop. Read the symptoms, choose a humour, draw five cards, play two to four, score the cure. - A seven-day campaign tour through villages with persistent reputation and gold. Three grievous failures and the constable invites you to leave town. Eighty percent cures and you triumph. - A 25-achievement board covering every planetary rulership, every difficulty band, and a Compleat Cabinet for unlocking the materia medica. - Period instruments soundtrack rendered procedurally on device. Lute, recorder, and viola da gamba in Dorian and Mixolydian modes. No samples shipped. - Local SwiftData persistence. Your tours survive a relaunch. - Optimised for iPhone and iPad. Portrait on iPhone, all orientations on iPad.
No ads, third-party analytics, or tracking domains are included in version 1.0.
The first-launch historical note says the game is historical fiction and not medical advice. The accept button has been verified on iPhone and iPad.